Saturday, March 6, 2010

Starting a blog to document daily progress converting Larn to C#/XNA

I decided to start documenting the process and status of converting the old text based dungeon crawler Larn to C# and XNA.

My motivation is simply that even the current incarnation of Larn running on XP or through Dosbox doesn't quite mesh with my memory.  Maybe there is a way to replace the # walls with some of the blockier higher numbered ANSI characters, but I can't seem to find a way to do it.  So I decided to just take the latest source, rip it apart, and rebuild it in C# using XNA to actually render the text through DX9.  Why DX9?  I intend to post-process the console output with a technique similar to Phosphor 3x ( http://nfgworld.com/mb/thread/661,3 ) so even playing on my LCD will still look more like it looked playing on my old 8088.

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